JLTV Personal Case Study

Untouched render straight from UE4. This was a personal case study I did in UE4 a while ago utilizing one of our JLTV models. I had to re-texture the hull to bring up to a new standardization in paint specs. in our PBR pipeline. I based it on the case studies of another company (you may or may not recognize.) I really respect their artwork and was trying to mimic their case studies. Responsibilities were scene texturing, scene lighting, vehicle hull texturing for PBR, UE4 integration and shader set-up.